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Chapter 75 — Biologically Inspired Robotics

Fumiya Iida and Auke Jan Ijspeert

Throughout the history of robotics research, nature has been providing numerous ideas and inspirations to robotics engineers. Small insect-like robots, for example, usually make use of reflexive behaviors to avoid obstacles during locomotion, whereas large bipedal robots are designed to control complex human-like leg for climbing up and down stairs. While providing an overview of bio-inspired robotics, this chapter particularly focus on research which aims to employ robotics systems and technologies for our deeper understanding of biological systems. Unlike most of the other robotics research where researchers attempt to develop robotic applications, these types of bio-inspired robots are generally developed to test unsolved hypotheses in biological sciences. Through close collaborations between biologists and roboticists, bio-inspired robotics research contributes not only to elucidating challenging questions in nature but also to developing novel technologies for robotics applications. In this chapter, we first provide a brief historical background of this research area and then an overview of ongoing research methodologies. A few representative case studies will detail the successful instances in which robotics technologies help identifying biological hypotheses. And finally we discuss challenges and perspectives in the field.

Biologically inspired robotics (or bio-inspired robotics in short) is a very broad research area because almost all robotic systems are, in one way or the other, inspired from biological systems. Therefore, there is no clear distinction between bio-inspired robots and the others, and there is no commonly agreed definition [75.1]. For example, legged robots that walk, hop, and run are usually regarded as bio-inspired robots because many biological systems rely on legged locomotion for their survival. On the other hand, many robotics researchers implement biologicalmodels ofmotion control and navigation onto wheeled platforms, which could also be regarded as bio-inspired robots [75.2].

Dynamic-rolling locomotion of GoQBot

Author  Fumiya Iida, Auke Ijspeert

Video ID : 109

This video presents dynamic-rolling locomotion of a worm-like robot GoQBot. Unlike the other conventional soft robots that are capable of only slow motions, this platform exhibits fast locomotion by exploiting the flexible deformation of the body as inspired from nature.

Chapter 24 — Wheeled Robots

Woojin Chung and Karl Iagnemma

The purpose of this chapter is to introduce, analyze, and compare various wheeled mobile robots (WMRs) and to present several realizations and commonly encountered designs. The mobility of WMR is discussed on the basis of the kinematic constraints resulting from the pure rolling conditions at the contact points between the wheels and the ground. Practical robot structures are classified according to the number of wheels, and features are introduced focusing on commonly adopted designs. Omnimobile robot and articulated robots realizations are described. Wheel–terrain interaction models are presented in order to compute forces at the contact interface. Four possible wheel-terrain interaction cases are shown on the basis of relative stiffness of the wheel and terrain. A suspension system is required to move on uneven surfaces. Structures, dynamics, and important features of commonly used suspensions are explained.

An omnidirectional robot with four mecanum wheels

Author  Nexus Automation Limited

Video ID : 327

This video shows a holonomic omnidirectional mobile robot with four mecanum wheels. The mecanum wheel is similar to the Swedish wheel. The rollers of the mecanum wheel have an axis of rotation at 45° to the axis of the wheel hub rotation. The design problem of omnidirectional robots becomes easier because the rotating axes of all wheel hubs can be placed in parallel.

Chapter 23 — Biomimetic Robots

Kyu-Jin Cho and Robert Wood

Biomimetic robot designs attempt to translate biological principles into engineered systems, replacing more classical engineering solutions in order to achieve a function observed in the natural system. This chapter will focus on mechanism design for bio-inspired robots that replicate key principles from nature with novel engineering solutions. The challenges of biomimetic design include developing a deep understanding of the relevant natural system and translating this understanding into engineering design rules. This often entails the development of novel fabrication and actuation to realize the biomimetic design.

This chapter consists of four sections. In Sect. 23.1, we will define what biomimetic design entails, and contrast biomimetic robots with bio-inspired robots. In Sect. 23.2, we will discuss the fundamental components for developing a biomimetic robot. In Sect. 23.3, we will review detailed biomimetic designs that have been developed for canonical robot locomotion behaviors including flapping-wing flight, jumping, crawling, wall climbing, and swimming. In Sect. 23.4, we will discuss the enabling technologies for these biomimetic designs including material and fabrication.

VelociRoACH

Author  Duncan W. Haldane, Kevin C. Peterson, Fernando L. Garcia Bermudez, Ronald S. Fearing

Video ID : 408

UC Berkeley's miniature robot VelociRoACH. It is the latest version of the RoACH series which can run at extremely higher speeds relative to previous versions.

Chapter 40 — Mobility and Manipulation

Oliver Brock, Jaeheung Park and Marc Toussaint

Mobile manipulation requires the integration of methodologies from all aspects of robotics. Instead of tackling each aspect in isolation,mobilemanipulation research exploits their interdependence to solve challenging problems. As a result, novel views of long-standing problems emerge. In this chapter, we present these emerging views in the areas of grasping, control, motion generation, learning, and perception. All of these areas must address the shared challenges of high-dimensionality, uncertainty, and task variability. The section on grasping and manipulation describes a trend towards actively leveraging contact and physical and dynamic interactions between hand, object, and environment. Research in control addresses the challenges of appropriately coupling mobility and manipulation. The field of motion generation increasingly blurs the boundaries between control and planning, leading to task-consistent motion in high-dimensional configuration spaces, even in dynamic and partially unknown environments. A key challenge of learning formobilemanipulation consists of identifying the appropriate priors, and we survey recent learning approaches to perception, grasping, motion, and manipulation. Finally, a discussion of promising methods in perception shows how concepts and methods from navigation and active perception are applied.

CHOMP trajectory optimization

Author   Nathan Ratliff, Matt Zucker, J. Andrew Bagnell, Siddhartha Srinivasa

Video ID : 665

Covariant functional gradient techniques for motion planning via optimization. Computer simulations and video demonstrations based on two experimental platforms: Barrett Technologies WAM arm and Boston Dynamics LittleDog.

Chapter 58 — Robotics in Hazardous Applications

James Trevelyan, William R. Hamel and Sung-Chul Kang

Robotics researchers have worked hard to realize a long-awaited vision: machines that can eliminate the need for people to work in hazardous environments. Chapter 60 is framed by the vision of disaster response: search and rescue robots carrying people from burning buildings or tunneling through collapsed rock falls to reach trapped miners. In this chapter we review tangible progress towards robots that perform routine work in places too dangerous for humans. Researchers still have many challenges ahead of them but there has been remarkable progress in some areas. Hazardous environments present special challenges for the accomplishment of desired tasks depending on the nature and magnitude of the hazards. Hazards may be present in the form of radiation, toxic contamination, falling objects or potential explosions. Technology that specialized engineering companies can develop and sell without active help from researchers marks the frontier of commercial feasibility. Just inside this border lie teleoperated robots for explosive ordnance disposal (EOD) and for underwater engineering work. Even with the typical tenfold disadvantage in manipulation performance imposed by the limits of today’s telepresence and teleoperation technology, in terms of human dexterity and speed, robots often can offer a more cost-effective solution. However, most routine applications in hazardous environments still lie far beyond the feasibility frontier. Fire fighting, remediating nuclear contamination, reactor decommissioning, tunneling, underwater engineering, underground mining and clearance of landmines and unexploded ordnance still present many unsolved problems.

IED hunters

Author  James P. Trevelyan

Video ID : 572

The video shows the work of route-clearance teams in Afghanistan.   This video has been included because researchers can see plenty of examples of realistic field conditions under which explosive-ordnance clearance is being done in Afghanistan. It is essential for researchers to have an accurate appreciation of the real field conditions before considering expensive research projects. It is also essential that researchers understand how easily insurgent forces can adapt and defeat technological solutions that have cost tens of millions of dollars to develop. Read the caption below carefully and then watch the video with this in mind. Better-quality blast-protected vehicles provide the teams with more confidence to handle challenging tasks. You will also see that improvised explosive devices (IEDs) used by insurgents are typically made from the unexploded ordnance (UXO) which the demining teams are trying to remove. Between 15% (typical failure rate for high quality US-made ammunition) and 70% (old Russian-designed ammunition) fail to explode when used.   These UXOs lie in the ground in a, at best, semi-stable state, so some easily exploded accidentally at times. Insurgents collect and attempt to disarm them, then set them up with remotely operated or vehicle-triggered detonation fuses. That is why the demining teams came to be seen as legitimate targets by insurgents, because they were removing the explosive devices the insurgency needed to fight people who they regarded as legitimate enemies. Although not explicitly acknowledged in the commentary, this video also demonstrates one of the many methods used by insurgents to adapt their techniques to defeat the highly advanced technologies available to the ISAF teams. By laying multiple devices in different locations, using different triggering devices and different deployment methods, the insurgents soon learned what the ISAF teams could and could not detect.   Every blast indicated a device that was not detected in advance by the ISAF team. Every device removed by the team indicated a device that was detected. In this way, the insurgents rapidly learned how to deploy undetectable devices that maximized their destructive power.

Chapter 15 — Robot Learning

Jan Peters, Daniel D. Lee, Jens Kober, Duy Nguyen-Tuong, J. Andrew Bagnell and Stefan Schaal

Machine learning offers to robotics a framework and set of tools for the design of sophisticated and hard-to-engineer behaviors; conversely, the challenges of robotic problems provide both inspiration, impact, and validation for developments in robot learning. The relationship between disciplines has sufficient promise to be likened to that between physics and mathematics. In this chapter, we attempt to strengthen the links between the two research communities by providing a survey of work in robot learning for learning control and behavior generation in robots. We highlight both key challenges in robot learning as well as notable successes. We discuss how contributions tamed the complexity of the domain and study the role of algorithms, representations, and prior knowledge in achieving these successes. As a result, a particular focus of our chapter lies on model learning for control and robot reinforcement learning. We demonstrate how machine learning approaches may be profitably applied, and we note throughout open questions and the tremendous potential for future research.

Learning motor primitives

Author  Jens Kober, Jan Peters

Video ID : 355

The video shows recent success in robot learning for two basic motor tasks, namely, ball-in-a-cup and ball paddling. The video illustrates Section 15.3.5 -- Policy Search, of the Springer Handbook of Robotics, 2nd edn (2016). Reference: J. Kober, J. Peters: Imitation and reinforcement learning - Practical algorithms for motor primitive learning in robotics, IEEE Robot. Autom. Mag. 17(2), 55-62 (2010)

Chapter 13 — Behavior-Based Systems

François Michaud and Monica Nicolescu

Nature is filled with examples of autonomous creatures capable of dealing with the diversity, unpredictability, and rapidly changing conditions of the real world. Such creatures must make decisions and take actions based on incomplete perception, time constraints, limited knowledge about the world, cognition, reasoning and physical capabilities, in uncontrolled conditions and with very limited cues about the intent of others. Consequently, one way of evaluating intelligence is based on the creature’s ability to make the most of what it has available to handle the complexities of the real world. The main objective of this chapter is to explain behavior-based systems and their use in autonomous control problems and applications. The chapter is organized as follows. Section 13.1 overviews robot control, introducing behavior-based systems in relation to other established approaches to robot control. Section 13.2 follows by outlining the basic principles of behavior-based systems that make them distinct from other types of robot control architectures. The concept of basis behaviors, the means of modularizing behavior-based systems, is presented in Sect. 13.3. Section 13.4 describes how behaviors are used as building blocks for creating representations for use by behavior-based systems, enabling the robot to reason about the world and about itself in that world. Section 13.5 presents several different classes of learning methods for behavior-based systems, validated on single-robot and multirobot systems. Section 13.6 provides an overview of various robotics problems and application domains that have successfully been addressed or are currently being studied with behavior-based control. Finally, Sect. 13.7 concludes the chapter.

Experience-based learning of high-level task representations: Demonstration (2)

Author  Monica Nicolescu

Video ID : 30

This is a video recorded in early 2000s, showing a Pioneer robot learning to slalom around a number of targets in a certain order - the human demonstration stage. The robot execution stage is also shown in a related video in this chapter. References: 1. M. Nicolescu, M.J. Mataric: Experience-based learning of task representations from human-robot interaction, Proc. IEEE Int. Symp. Comput. Intell. Robot. Autom. , Banff (2001), pp. 463-468; 2. M. Nicolescu, M.J. Mataric: Learning and interacting in human-robot domains, IEEE Trans. Syst. Man Cybernet. A31(5), 419-430 (2001)

Chapter 23 — Biomimetic Robots

Kyu-Jin Cho and Robert Wood

Biomimetic robot designs attempt to translate biological principles into engineered systems, replacing more classical engineering solutions in order to achieve a function observed in the natural system. This chapter will focus on mechanism design for bio-inspired robots that replicate key principles from nature with novel engineering solutions. The challenges of biomimetic design include developing a deep understanding of the relevant natural system and translating this understanding into engineering design rules. This often entails the development of novel fabrication and actuation to realize the biomimetic design.

This chapter consists of four sections. In Sect. 23.1, we will define what biomimetic design entails, and contrast biomimetic robots with bio-inspired robots. In Sect. 23.2, we will discuss the fundamental components for developing a biomimetic robot. In Sect. 23.3, we will review detailed biomimetic designs that have been developed for canonical robot locomotion behaviors including flapping-wing flight, jumping, crawling, wall climbing, and swimming. In Sect. 23.4, we will discuss the enabling technologies for these biomimetic designs including material and fabrication.

Robotic ray takes a swim

Author  Hilary Bart-Smith

Video ID : 434

Bart-Smith's lab built the robot to mimic the nearly silent flaps of a ray's wing-like fins as it swims or glides through the water. They first began by studying living rays in the ocean and in the lab, as well as dissecting dead specimens to understand how nature engineered their bodies. Such rays can accelerate or hold position while using relatively little energy — an inspiration for making underwater drones that can stay at sea for long periods, without refueling or recharging.