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Chapter 72 — Social Robotics

Cynthia Breazeal, Kerstin Dautenhahn and Takayuki Kanda

This chapter surveys some of the principal research trends in Social Robotics and its application to human–robot interaction (HRI). Social (or Sociable) robots are designed to interact with people in a natural, interpersonal manner – often to achieve positive outcomes in diverse applications such as education, health, quality of life, entertainment, communication, and tasks requiring collaborative teamwork. The long-term goal of creating social robots that are competent and capable partners for people is quite a challenging task. They will need to be able to communicate naturally with people using both verbal and nonverbal signals. They will need to engage us not only on a cognitive level, but on an emotional level as well in order to provide effective social and task-related support to people. They will need a wide range of socialcognitive skills and a theory of other minds to understand human behavior, and to be intuitively understood by people. A deep understanding of human intelligence and behavior across multiple dimensions (i. e., cognitive, affective, physical, social, etc.) is necessary in order to design robots that can successfully play a beneficial role in the daily lives of people. This requires a multidisciplinary approach where the design of social robot technologies and methodologies are informed by robotics, artificial intelligence, psychology, neuroscience, human factors, design, anthropology, and more.

Playing triadic games with KASPAR

Author  Kerstin Dautenhahn

Video ID : 220

The video illustrates (using researchers taking the roles of children) the system developed by Joshua Wainer as part of his PhD research at University of Hertfordshire. In this study, KASPAR was developed to fully autonomously play games with pairs of children with autism. The robot provides encouragement, motivation and feedback, and 'joins in the game'. The system was evaluated in long-term studies with children with autism (J. Wainer et al. 2014). Results show that KASPAR encourages collaborative skills in children with autism.

Chapter 17 — Limbed Systems

Shuuji Kajita and Christian Ott

A limbed system is a mobile robot with a body, legs and arms. First, its general design process is discussed in Sect. 17.1. Then we consider issues of conceptual design and observe designs of various existing robots in Sect. 17.2. As an example in detail, the design of a humanoid robot HRP-4C is shown in Sect. 17.3. To design a limbed system of good performance, it is important to take into account of actuation and control, like gravity compensation, limit cycle dynamics, template models, and backdrivable actuation. These are discussed in Sect. 17.4.

In Sect. 17.5, we overview divergence of limbed systems. We see odd legged walkers, leg–wheel hybrid robots, leg–arm hybrid robots, tethered walking robots, and wall-climbing robots. To compare limbed systems of different configurations,we can use performance indices such as the gait sensitivity norm, the Froude number, and the specific resistance, etc., which are introduced in Sect. 17.6.

Whegs II: A mobile robot using abstracted biological principles

Author  Roger D. Quinn

Video ID : 537

A leg-wheel robot developed by researchers at Case Western Reserve University.

Chapter 23 — Biomimetic Robots

Kyu-Jin Cho and Robert Wood

Biomimetic robot designs attempt to translate biological principles into engineered systems, replacing more classical engineering solutions in order to achieve a function observed in the natural system. This chapter will focus on mechanism design for bio-inspired robots that replicate key principles from nature with novel engineering solutions. The challenges of biomimetic design include developing a deep understanding of the relevant natural system and translating this understanding into engineering design rules. This often entails the development of novel fabrication and actuation to realize the biomimetic design.

This chapter consists of four sections. In Sect. 23.1, we will define what biomimetic design entails, and contrast biomimetic robots with bio-inspired robots. In Sect. 23.2, we will discuss the fundamental components for developing a biomimetic robot. In Sect. 23.3, we will review detailed biomimetic designs that have been developed for canonical robot locomotion behaviors including flapping-wing flight, jumping, crawling, wall climbing, and swimming. In Sect. 23.4, we will discuss the enabling technologies for these biomimetic designs including material and fabrication.

A new form of peristaltic locomotion in a robot

Author  Alexander Boxerbaum

Video ID : 287

This robotic concept uses a braided mesh that can be continuously deformed to create smooth waves of motion. The improvements in kinematics result in a much faster and effective motion.

The FLEA: Flea-inspired, light jumping robot using elastic catapult with active storage and release mechanism

Author  Minkyun Noh, Seung-Won Kim, Sungmin An, Je-Sung Koh, Kyu-Jin Cho

Video ID : 281

The FLEA: flea-inspired, light jumping robot using elastic catapult with active storage and release mechanism. The robot was created to realize a flea-inspired catapult mechanism with shape-memory-alloy (SMA) spring actuators and a smart composite microstructure. The robot was fabricated with a weight of 1.1 g and a 2 cm body size, so that it can jump a distance of up to 30 times its body size.

Chapter 72 — Social Robotics

Cynthia Breazeal, Kerstin Dautenhahn and Takayuki Kanda

This chapter surveys some of the principal research trends in Social Robotics and its application to human–robot interaction (HRI). Social (or Sociable) robots are designed to interact with people in a natural, interpersonal manner – often to achieve positive outcomes in diverse applications such as education, health, quality of life, entertainment, communication, and tasks requiring collaborative teamwork. The long-term goal of creating social robots that are competent and capable partners for people is quite a challenging task. They will need to be able to communicate naturally with people using both verbal and nonverbal signals. They will need to engage us not only on a cognitive level, but on an emotional level as well in order to provide effective social and task-related support to people. They will need a wide range of socialcognitive skills and a theory of other minds to understand human behavior, and to be intuitively understood by people. A deep understanding of human intelligence and behavior across multiple dimensions (i. e., cognitive, affective, physical, social, etc.) is necessary in order to design robots that can successfully play a beneficial role in the daily lives of people. This requires a multidisciplinary approach where the design of social robot technologies and methodologies are informed by robotics, artificial intelligence, psychology, neuroscience, human factors, design, anthropology, and more.

Learning how to be a learning companion for children

Author  Cynthia Breazeal

Video ID : 560

This video demonstration describes a project whereby we train a policy via learning-by-demonstration for a social robot to serve as a learning companion for young children during free-form educational play. Training data was captured during a Wizard-of-Oz paradigm where the robot played the color-mixing game app with 183 children. Once the model was trained on this data, we did a human-participant study with 85 children to compare the behavior and efficacy of the autonomous robot versus a Wizard-of-Oz-controlled robot. We also compared the children's behavior to just playing the game app without a robot learning companion. We found that the presence of the robot learning companion resulted in deeper exploration of the subject matter of the app (color mixing) and more behaviors targeted to this activity (e.g., there was more random tapping of the app when the robot was not present). The autonomous robot's behavior was not statistically different from the Wizard-of-Oz-controlled robot.

Chapter 40 — Mobility and Manipulation

Oliver Brock, Jaeheung Park and Marc Toussaint

Mobile manipulation requires the integration of methodologies from all aspects of robotics. Instead of tackling each aspect in isolation,mobilemanipulation research exploits their interdependence to solve challenging problems. As a result, novel views of long-standing problems emerge. In this chapter, we present these emerging views in the areas of grasping, control, motion generation, learning, and perception. All of these areas must address the shared challenges of high-dimensionality, uncertainty, and task variability. The section on grasping and manipulation describes a trend towards actively leveraging contact and physical and dynamic interactions between hand, object, and environment. Research in control addresses the challenges of appropriately coupling mobility and manipulation. The field of motion generation increasingly blurs the boundaries between control and planning, leading to task-consistent motion in high-dimensional configuration spaces, even in dynamic and partially unknown environments. A key challenge of learning formobilemanipulation consists of identifying the appropriate priors, and we survey recent learning approaches to perception, grasping, motion, and manipulation. Finally, a discussion of promising methods in perception shows how concepts and methods from navigation and active perception are applied.

CHOMP trajectory optimization

Author   Nathan Ratliff, Matt Zucker, J. Andrew Bagnell, Siddhartha Srinivasa

Video ID : 665

Covariant functional gradient techniques for motion planning via optimization. Computer simulations and video demonstrations based on two experimental platforms: Barrett Technologies WAM arm and Boston Dynamics LittleDog.

Chapter 68 — Human Motion Reconstruction

Katsu Yamane and Wataru Takano

This chapter presents a set of techniques for reconstructing and understanding human motions measured using current motion capture technologies. We first review modeling and computation techniques for obtaining motion and force information from human motion data (Sect. 68.2). Here we show that kinematics and dynamics algorithms for articulated rigid bodies can be applied to human motion data processing, with help from models based on knowledge in anatomy and physiology. We then describe methods for analyzing human motions so that robots can segment and categorize different behaviors and use them as the basis for human motion understanding and communication (Sect. 68.3). These methods are based on statistical techniques widely used in linguistics. The two fields share the common goal of converting continuous and noisy signal to discrete symbols, and therefore it is natural to apply similar techniques. Finally, we introduce some application examples of human motion and models ranging from simulated human control to humanoid robot motion synthesis.

The Crystal Ball: Predicting future motions

Author  Katsu Yamane

Video ID : 764

This video shows a demonstration of The Crystal Ball, a system that predicts future motions based on a graphical motion model. The rightmost figure represents the current motion, while the other figures represent the predicted motions.

Chapter 69 — Physical Human-Robot Interaction

Sami Haddadin and Elizabeth Croft

Over the last two decades, the foundations for physical human–robot interaction (pHRI) have evolved from successful developments in mechatronics, control, and planning, leading toward safer lightweight robot designs and interaction control schemes that advance beyond the current capacities of existing high-payload and highprecision position-controlled industrial robots. Based on their ability to sense physical interaction, render compliant behavior along the robot structure, plan motions that respect human preferences, and generate interaction plans for collaboration and coaction with humans, these novel robots have opened up novel and unforeseen application domains, and have advanced the field of human safety in robotics.

This chapter gives an overview on the state of the art in pHRI as of the date of publication. First, the advances in human safety are outlined, addressing topics in human injury analysis in robotics and safety standards for pHRI. Then, the foundations of human-friendly robot design, including the development of lightweight and intrinsically flexible force/torque-controlled machines together with the required perception abilities for interaction are introduced. Subsequently, motionplanning techniques for human environments, including the domains of biomechanically safe, risk-metric-based, human-aware planning are covered. Finally, the rather recent problem of interaction planning is summarized, including the issues of collaborative action planning, the definition of the interaction planning problem, and an introduction to robot reflexes and reactive control architecture for pHRI.

Full-body, compliant humanoid COMAN

Author  Department of Advanced Robotics, Istituto Italiano di Tecnologia

Video ID : 624

The video shows different characteristics of the compliant humanoid (COMAN) which is developed by the Department of Advanced Robotics (ADVR), Istituto Italiano di Tecnologia (IIT), i.e.: i) fully torque controlled, ii) compliant human-robot interaction, iii) joint impedance control, iv) exploration of natural dynamics, v) robust stabilization control including disturbance rejection;and vi) adaption to inclined terrain.

Chapter 75 — Biologically Inspired Robotics

Fumiya Iida and Auke Jan Ijspeert

Throughout the history of robotics research, nature has been providing numerous ideas and inspirations to robotics engineers. Small insect-like robots, for example, usually make use of reflexive behaviors to avoid obstacles during locomotion, whereas large bipedal robots are designed to control complex human-like leg for climbing up and down stairs. While providing an overview of bio-inspired robotics, this chapter particularly focus on research which aims to employ robotics systems and technologies for our deeper understanding of biological systems. Unlike most of the other robotics research where researchers attempt to develop robotic applications, these types of bio-inspired robots are generally developed to test unsolved hypotheses in biological sciences. Through close collaborations between biologists and roboticists, bio-inspired robotics research contributes not only to elucidating challenging questions in nature but also to developing novel technologies for robotics applications. In this chapter, we first provide a brief historical background of this research area and then an overview of ongoing research methodologies. A few representative case studies will detail the successful instances in which robotics technologies help identifying biological hypotheses. And finally we discuss challenges and perspectives in the field.

Biologically inspired robotics (or bio-inspired robotics in short) is a very broad research area because almost all robotic systems are, in one way or the other, inspired from biological systems. Therefore, there is no clear distinction between bio-inspired robots and the others, and there is no commonly agreed definition [75.1]. For example, legged robots that walk, hop, and run are usually regarded as bio-inspired robots because many biological systems rely on legged locomotion for their survival. On the other hand, many robotics researchers implement biologicalmodels ofmotion control and navigation onto wheeled platforms, which could also be regarded as bio-inspired robots [75.2].

Salamandra Robotica II - Swimming-to-walking transition

Author  Fumiya Iida, Auke Ijspeert

Video ID : 113

This video presents the swimming-to-walking transition of a bioinspired salamander-like robot: Salamandra Robotica II. The modular configuration of this robot takes advantage of coordinated motions of motors based on the rhythmic patterns generated by CPGs. Because of the flexible coordination, the robot is able to exhibit locomotion both underwater and on the ground.

Chapter 20 — Snake-Like and Continuum Robots

Ian D. Walker, Howie Choset and Gregory S. Chirikjian

This chapter provides an overview of the state of the art of snake-like (backbones comprised of many small links) and continuum (continuous backbone) robots. The history of each of these classes of robot is reviewed, focusing on key hardware developments. A review of the existing theory and algorithms for kinematics for both types of robot is presented, followed by a summary ofmodeling of locomotion for snake-like and continuum mechanisms.

Stenting deployment system

Author  Nabil Simaan

Video ID : 248

A 3-DOF continuum robot for intraocular dexterity and stent placement. The video shows a stent being deployed in a choroallantoic chick membrane which represents the vasculature of the retina [1, 2]. Note that [1] reports an algorithm for assisted telemanipulation and force sensing at the tip of a guide wire using a rapid interpolation map by elliptic integrals. References: [1] W. Wei, N. Simaan: Modeling, force sensing, and control of flexible cannulas for microstent delivery, J. Dyn. Syst. Meas. Control 134(4), 041004 (2012); [2] W. Wei, C. Popplewell, H. Fine, S. Chang, N. Simaan: Enabling technology for micro-vascular stenting in ophthalmic surgery, ASME J. Med. Dev. 4(2), 014503-01 - 014503-06 (2010)