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Chapter 23 — Biomimetic Robots

Kyu-Jin Cho and Robert Wood

Biomimetic robot designs attempt to translate biological principles into engineered systems, replacing more classical engineering solutions in order to achieve a function observed in the natural system. This chapter will focus on mechanism design for bio-inspired robots that replicate key principles from nature with novel engineering solutions. The challenges of biomimetic design include developing a deep understanding of the relevant natural system and translating this understanding into engineering design rules. This often entails the development of novel fabrication and actuation to realize the biomimetic design.

This chapter consists of four sections. In Sect. 23.1, we will define what biomimetic design entails, and contrast biomimetic robots with bio-inspired robots. In Sect. 23.2, we will discuss the fundamental components for developing a biomimetic robot. In Sect. 23.3, we will review detailed biomimetic designs that have been developed for canonical robot locomotion behaviors including flapping-wing flight, jumping, crawling, wall climbing, and swimming. In Sect. 23.4, we will discuss the enabling technologies for these biomimetic designs including material and fabrication.

Smooth vertical surface climbing with directional adhesion

Author  Sangbae Kim, Mark R. Cutkosky

Video ID : 389

Stickybot is a bioinspired robot that climbs smooth vertical surfaces such as those made of glass, plastic, and ceramic tile at 4 cm/s. The robot employs several design principles adapted from the gecko, including a hierarchy of compliant structures and directional adhesion. At the finest scale, the undersides of Stickybot’s toes are covered with arrays of small, angled polymer stalks.

Chapter 50 — Modeling and Control of Robots on Rough Terrain

Keiji Nagatani, Genya Ishigami and Yoshito Okada

In this chapter, we introduce modeling and control for wheeled mobile robots and tracked vehicles. The target environment is rough terrains, which includes both deformable soil and heaps of rubble. Therefore, the topics are roughly divided into two categories, wheeled robots on deformable soil and tracked vehicles on heaps of rubble.

After providing an overview of this area in Sect. 50.1, a modeling method of wheeled robots on a deformable terrain is introduced in Sect. 50.2. It is based on terramechanics, which is the study focusing on the mechanical properties of natural rough terrain and its response to off-road vehicle, specifically the interaction between wheel/track and soil. In Sect. 50.3, the control of wheeled robots is introduced. A wheeled robot often experiences wheel slippage as well as its sideslip while traversing rough terrain. Therefore, the basic approach in this section is to compensate the slip via steering and driving maneuvers. In the case of navigation on heaps of rubble, tracked vehicles have much advantage. To improve traversability in such challenging environments, some tracked vehicles are equipped with subtracks, and one kinematical modeling method of tracked vehicle on rough terrain is introduced in Sect. 50.4. In addition, stability analysis of such vehicles is introduced in Sect. 50.5. Based on such kinematical model and stability analysis, a sensor-based control of tracked vehicle on rough terrain is introduced in Sect. 50.6. Sect. 50.7 summarizes this chapter.

Autonomous sub-tracks control

Author  Field Robotics Group, Tohoku University

Video ID : 190

Field Robotics Group, Tohoku University, developed an autonomous controller for the tracked vehicle (Kenaf) to generate terrain-reflective motions of the sub-tracks. Terrain information is obtained using laser range sensors that are located on both sides of the Kenaf. The videoclip shows the basic function of the controller in a simple environment.

Chapter 9 — Force Control

Luigi Villani and Joris De Schutter

A fundamental requirement for the success of a manipulation task is the capability to handle the physical contact between a robot and the environment. Pure motion control turns out to be inadequate because the unavoidable modeling errors and uncertainties may cause a rise of the contact force, ultimately leading to an unstable behavior during the interaction, especially in the presence of rigid environments. Force feedback and force control becomes mandatory to achieve a robust and versatile behavior of a robotic system in poorly structured environments as well as safe and dependable operation in the presence of humans. This chapter starts from the analysis of indirect force control strategies, conceived to keep the contact forces limited by ensuring a suitable compliant behavior to the end effector, without requiring an accurate model of the environment. Then the problem of interaction tasks modeling is analyzed, considering both the case of a rigid environment and the case of a compliant environment. For the specification of an interaction task, natural constraints set by the task geometry and artificial constraints set by the control strategy are established, with respect to suitable task frames. This formulation is the essential premise to the synthesis of hybrid force/motion control schemes.

Robotic assembly of emergency-stop buttons

Author  Andreas Stolt, Magnus Linderoth, Anders Robertsson, Rolf Johansson

Video ID : 692

Industrial robots are usually position controlled, which requires high accuracy of the robot and the workcell. Some tasks, such as assembly, are difficult to achieve by using using only position sensing. This work presents a framework for robotic assembly, where a standard position-based robot program is integrated with an external controller performing with force-controlled skills. The framework is used to assemble emergency-stop buttons which had been tailored to be assembled by humans. This work was published in A. Stolt, M. Linderoth, A. Robertsson, R. Johansson: Force controlled assembly of emergency stop button, Proc. Int. Conf. Robot. Autom. (ICRA), Shanghai (2011), pp. 3751–3756

Chapter 23 — Biomimetic Robots

Kyu-Jin Cho and Robert Wood

Biomimetic robot designs attempt to translate biological principles into engineered systems, replacing more classical engineering solutions in order to achieve a function observed in the natural system. This chapter will focus on mechanism design for bio-inspired robots that replicate key principles from nature with novel engineering solutions. The challenges of biomimetic design include developing a deep understanding of the relevant natural system and translating this understanding into engineering design rules. This often entails the development of novel fabrication and actuation to realize the biomimetic design.

This chapter consists of four sections. In Sect. 23.1, we will define what biomimetic design entails, and contrast biomimetic robots with bio-inspired robots. In Sect. 23.2, we will discuss the fundamental components for developing a biomimetic robot. In Sect. 23.3, we will review detailed biomimetic designs that have been developed for canonical robot locomotion behaviors including flapping-wing flight, jumping, crawling, wall climbing, and swimming. In Sect. 23.4, we will discuss the enabling technologies for these biomimetic designs including material and fabrication.

Dynamic surface grasping with directional adhesion

Author  Elliot W. Hawkes, David L. Christensen, Eric V. Eason, Matthew A. Estrada, Matthew Heverly, Evan Hilgemann, Hao Jiang, Morgan T. Pope, Aaron Parness, Mark R. Cutkosky

Video ID : 413

This video shows applications for perching UAVs and grasping space junk.

Chapter 46 — Simultaneous Localization and Mapping

Cyrill Stachniss, John J. Leonard and Sebastian Thrun

This chapter provides a comprehensive introduction in to the simultaneous localization and mapping problem, better known in its abbreviated form as SLAM. SLAM addresses the main perception problem of a robot navigating an unknown environment. While navigating the environment, the robot seeks to acquire a map thereof, and at the same time it wishes to localize itself using its map. The use of SLAM problems can be motivated in two different ways: one might be interested in detailed environment models, or one might seek to maintain an accurate sense of a mobile robot’s location. SLAM serves both of these purposes.

We review the three major paradigms from which many published methods for SLAM are derived: (1) the extended Kalman filter (EKF); (2) particle filtering; and (3) graph optimization. We also review recent work in three-dimensional (3-D) SLAM using visual and red green blue distance-sensors (RGB-D), and close with a discussion of open research problems in robotic mapping.

Treemap: An O(log n) algorithm for indoor simultaneous localization and mapping

Author  Udo Frese

Video ID : 441

This video provides an illustration of graph-based SLAM, described in Chap. 46.3.3, Springer Handbook of Robotics, 2nd edn (2016). Reference: U. Frese: Treemap: An O(log n) algorithm for indoor simultaneous localization and mapping, Auton. Robot. 21(2), 103–122 (2006).

Chapter 25 — Underwater Robots

Hyun-Taek Choi and Junku Yuh

Covering about two-thirds of the earth, the ocean is an enormous system that dominates processes on the Earth and has abundant living and nonliving resources, such as fish and subsea gas and oil. Therefore, it has a great effect on our lives on land, and the importance of the ocean for the future existence of all human beings cannot be overemphasized. However, we have not been able to explore the full depths of the ocean and do not fully understand the complex processes of the ocean. Having said that, underwater robots including remotely operated vehicles (ROVs) and autonomous underwater vehicles (AUVs) have received much attention since they can be an effective tool to explore the ocean and efficiently utilize the ocean resources. This chapter focuses on design issues of underwater robots including major subsystems such as mechanical systems, power sources, actuators and sensors, computers and communications, software architecture, and manipulators while Chap. 51 covers modeling and control of underwater robots.

Six-legged, walking, underwater robot Crabster

Author  Hyun-Taek Choi

Video ID : 793

This video shows basic function testing of the six-legged, underwater robot named Crabster developed by KRISO (Korea Research Institute of Ships and Ocean Engineering).

Chapter 13 — Behavior-Based Systems

François Michaud and Monica Nicolescu

Nature is filled with examples of autonomous creatures capable of dealing with the diversity, unpredictability, and rapidly changing conditions of the real world. Such creatures must make decisions and take actions based on incomplete perception, time constraints, limited knowledge about the world, cognition, reasoning and physical capabilities, in uncontrolled conditions and with very limited cues about the intent of others. Consequently, one way of evaluating intelligence is based on the creature’s ability to make the most of what it has available to handle the complexities of the real world. The main objective of this chapter is to explain behavior-based systems and their use in autonomous control problems and applications. The chapter is organized as follows. Section 13.1 overviews robot control, introducing behavior-based systems in relation to other established approaches to robot control. Section 13.2 follows by outlining the basic principles of behavior-based systems that make them distinct from other types of robot control architectures. The concept of basis behaviors, the means of modularizing behavior-based systems, is presented in Sect. 13.3. Section 13.4 describes how behaviors are used as building blocks for creating representations for use by behavior-based systems, enabling the robot to reason about the world and about itself in that world. Section 13.5 presents several different classes of learning methods for behavior-based systems, validated on single-robot and multirobot systems. Section 13.6 provides an overview of various robotics problems and application domains that have successfully been addressed or are currently being studied with behavior-based control. Finally, Sect. 13.7 concludes the chapter.

Using ROS4iOS

Author  François Michaud

Video ID : 419

Demonstration of the integration, using HBBA (hybrid behaviour-based architecture), of navigation, remote localization, speaker identification, speech recognition and teleoperation. The scenario employs the ROS4iOS to provide remote perceptual capabilities for visual location, speech and speaker recognition. Reference: F. Ferland, R. Chauvin, D. Létourneau, F. Michaud: Hello robot, can you come here? Using ROS4iOS to provide remote perceptual capabilities for visual location, speech and speaker recognition, Proc. Int. ACM/IEEE Conf. Human-Robot Interaction (2014), p. 101

Chapter 44 — Networked Robots

Dezhen Song, Ken Goldberg and Nak-Young Chong

As of 2013, almost all robots have access to computer networks that offer extensive computing, memory, and other resources that can dramatically improve performance. The underlying enabling framework is the focus of this chapter: networked robots. Networked robots trace their origin to telerobots or remotely controlled robots. Telerobots are widely used to explore undersea terrains and outer space, to defuse bombs and to clean up hazardous waste. Until 1994, telerobots were accessible only to trained and trusted experts through dedicated communication channels. This chapter will describe relevant network technology, the history of networked robots as it evolves from teleoperation to cloud robotics, properties of networked robots, how to build a networked robot, example systems. Later in the chapter, we focus on the recent progress on cloud robotics, and topics for future research.

Teleoperation of a mini-excavator

Author  Keyvan Hashtrudi-Zaad, Simon P. DiMaio, Septimiu E. Salcudean

Video ID : 82

Teleoperation of a mini-excavator over the internet using a virtual master environment. This video is illustrates how a virtual-reality-based interface can assist users to comprehend robotic states. (See m. 44.4.3 of the Springer Handbook of Robotics, 2nd ed (2006) for details).

Chapter 6 — Model Identification

John Hollerbach, Wisama Khalil and Maxime Gautier

This chapter discusses how to determine the kinematic parameters and the inertial parameters of robot manipulators. Both instances of model identification are cast into a common framework of least-squares parameter estimation, and are shown to have common numerical issues relating to the identifiability of parameters, adequacy of the measurement sets, and numerical robustness. These discussions are generic to any parameter estimation problem, and can be applied in other contexts.

For kinematic calibration, the main aim is to identify the geometric Denavit–Hartenberg (DH) parameters, although joint-based parameters relating to the sensing and transmission elements can also be identified. Endpoint sensing or endpoint constraints can provide equivalent calibration equations. By casting all calibration methods as closed-loop calibration, the calibration index categorizes methods in terms of how many equations per pose are generated.

Inertial parameters may be estimated through the execution of a trajectory while sensing one or more components of force/torque at a joint. Load estimation of a handheld object is simplest because of full mobility and full wrist force-torque sensing. For link inertial parameter estimation, restricted mobility of links nearer the base as well as sensing only the joint torque means that not all inertial parameters can be identified. Those that can be identified are those that affect joint torque, although they may appear in complicated linear combinations.

Calibration of ABB's IRB 120 industrial robot

Author  Ilian Bonev

Video ID : 422

The video depicts the process for the geometric calibration of the 6 DOF IRB 120. The calibration is based on the measurement of the position and the orientation of a tool using the laser tracking system from FARO. The video shows in sequence the steps in the acquisition of various configurations which can then be be employed using an algorithm similar to that of Sect. 6.2.

Chapter 74 — Learning from Humans

Aude G. Billard, Sylvain Calinon and Rüdiger Dillmann

This chapter surveys the main approaches developed to date to endow robots with the ability to learn from human guidance. The field is best known as robot programming by demonstration, robot learning from/by demonstration, apprenticeship learning and imitation learning. We start with a brief historical overview of the field. We then summarize the various approaches taken to solve four main questions: when, what, who and when to imitate. We emphasize the importance of choosing well the interface and the channels used to convey the demonstrations, with an eye on interfaces providing force control and force feedback. We then review algorithmic approaches to model skills individually and as a compound and algorithms that combine learning from human guidance with reinforcement learning. We close with a look on the use of language to guide teaching and a list of open issues.

Demonstration by teleoperation of humanoid HRP-2

Author  Sylvain Calinon, Paul Evrard, Elena Gribovskaya, Aude Billard, Abderrahmane Kheddar

Video ID : 101

Demonstration by teleoperation of the HRP-2 humanoid robot. Reference: S. Calinon, P. Evrard, E. Gribovskaya, A.G. Billard, A. Kheddar: Learning collaborative manipulation tasks by demonstration using a haptic interface, Proc. Intl Conf. Adv. Robot. (ICAR), (2009), pp. 1–6; URL: http://programming-by-demonstration.org/showVideo.php?video=10 .