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Chapter 76 — Evolutionary Robotics

Stefano Nolfi, Josh Bongard, Phil Husbands and Dario Floreano

Evolutionary Robotics is a method for automatically generating artificial brains and morphologies of autonomous robots. This approach is useful both for investigating the design space of robotic applications and for testing scientific hypotheses of biological mechanisms and processes. In this chapter we provide an overview of methods and results of Evolutionary Robotics with robots of different shapes, dimensions, and operation features. We consider both simulated and physical robots with special consideration to the transfer between the two worlds.

Visual navigation with collision avoidance

Author  Dario Floreano

Video ID : 37

Evolved Khepera displaying vision-based collision avoidance. A network of spiking neurons is evolved to drive the vision-based robot in the arena. A llight below the rotating contacts enables continuous evolution, even overnight.

Chapter 9 — Force Control

Luigi Villani and Joris De Schutter

A fundamental requirement for the success of a manipulation task is the capability to handle the physical contact between a robot and the environment. Pure motion control turns out to be inadequate because the unavoidable modeling errors and uncertainties may cause a rise of the contact force, ultimately leading to an unstable behavior during the interaction, especially in the presence of rigid environments. Force feedback and force control becomes mandatory to achieve a robust and versatile behavior of a robotic system in poorly structured environments as well as safe and dependable operation in the presence of humans. This chapter starts from the analysis of indirect force control strategies, conceived to keep the contact forces limited by ensuring a suitable compliant behavior to the end effector, without requiring an accurate model of the environment. Then the problem of interaction tasks modeling is analyzed, considering both the case of a rigid environment and the case of a compliant environment. For the specification of an interaction task, natural constraints set by the task geometry and artificial constraints set by the control strategy are established, with respect to suitable task frames. This formulation is the essential premise to the synthesis of hybrid force/motion control schemes.

COMRADE: Compliant motion research and development environment

Author  Joris De Schutter, Herman Bruyninckx, Hendrik Van Brussel et al.

Video ID : 691

The video collects works on force control developed in the 1970s-1980s and 1990s at the Department of Mechanical Engineering of the Katholieke Universiteit Leuven, Belgium. The tasks were programmed and simulated using the task-frame-based software package COMRADE (compliant motion research and development environment). The video was recorded in the mid-1990s. The main references for the video are: 1. H. Van Brussel, J. Simons: The adaptable compliance concept and its use for automatic assembly by active force feedback accommodations, Proc. 9th Int. Symposium Indust. Robot., Washington (1979), pp.167-181 2. J. Simons, H. Van Brussel, J. De Schutter, J. Verhaert: A self-learning automaton with variable resolution for high precision assembly by industrial robots, IEEE Trans. Autom. Control 27(5), 1109-1113 (1982) 3. J. De Schutter, H. Van Brussel: Compliant robot motion II. A control approach based on external control loops, Int. J. Robot. Res. 7(4), 18-33 (1988) 3.J. De Schutter, H. Van Brussel: Compliant robot motion I. A formalism for specifying compliant motion tasks, Int. J. Robot. Res. 7(4), 3-17 (1988) 4. W. Witvrouw, P. Van de Poel, H. Bruyninckx, J. De Schutter: ROSI: A task specification and simulation tool for force-sensor-based robot control, Proc. 24th Int. Symp. Indust. Robot., Tokyo (1993), pp. 385-392 5. W. Witvrouw, P. Van de Poel, J. De Schutter: COMRADE: Compliant motion research and development environment, Proc. 3rd IFAC/IFIP Workshop on Algorithms and Architecture for Real-Time Control. Ostend (1995), pp. 81-87 6. H. Bruyninckx, S. Dutre, J. De Schutter: Peg-on-hole, a model-based solution to peg and hole alignment, Proc. IEEE Int. Conf. Robot. Autom. (ICRA), Nagoya (1995), pp. 1919-1924 7. M. Nuttin, H. Van Brussel: Learning the peg-into-hole assembly operation with a connectionist reinforcement technique, Comput. Ind. 33(1), 101-109 (1997)

Chapter 56 — Robotics in Agriculture and Forestry

Marcel Bergerman, John Billingsley, John Reid and Eldert van Henten

Robotics for agriculture and forestry (A&F) represents the ultimate application of one of our society’s latest and most advanced innovations to its most ancient and important industries. Over the course of history, mechanization and automation increased crop output several orders of magnitude, enabling a geometric growth in population and an increase in quality of life across the globe. Rapid population growth and rising incomes in developing countries, however, require ever larger amounts of A&F output. This chapter addresses robotics for A&F in the form of case studies where robotics is being successfully applied to solve well-identified problems. With respect to plant crops, the focus is on the in-field or in-farm tasks necessary to guarantee a quality crop and, generally speaking, end at harvest time. In the livestock domain, the focus is on breeding and nurturing, exploiting, harvesting, and slaughtering and processing. The chapter is organized in four main sections. The first one explains the scope, in particular, what aspects of robotics for A&F are dealt with in the chapter. The second one discusses the challenges and opportunities associated with the application of robotics to A&F. The third section is the core of the chapter, presenting twenty case studies that showcase (mostly) mature applications of robotics in various agricultural and forestry domains. The case studies are not meant to be comprehensive but instead to give the reader a general overview of how robotics has been applied to A&F in the last 10 years. The fourth section concludes the chapter with a discussion on specific improvements to current technology and paths to commercialization.

Autonomous utility vehicle - R Gator

Author  John Reid

Video ID : 93

The John Deere R Gator is an unmanned ground vehicle capable of operating in urban and off-road terrain with a large payload capacity to carry supplies or a marsupial robot. The R Gator can operate in teleoperation mode, waypoint navigation, direction drive, and path playback. The perception system on the vehicle is able to detect both positive and negative (holes) obstacles in off-road terrain and is capable of driving through tall vegetation while maintaining safety. The remote operator is able to send commands to the R Gator wirelessly, through an intuitive, video game-style, wearable interface, and can see video and telematics from the R Gator in a heads-up display. This video shows the R Gator performing various missions in off-road terrain in a surrogate agricultural environment. Screen shots from the operator display are shown, including an overhead map with waypoint path visible, video views available to the operator, and telematics. The video also shows the R Gator detecting and avoiding fence posts and a negative obstacle, both of which are quite common in orchards.

Chapter 64 — Rehabilitation and Health Care Robotics

H.F. Machiel Van der Loos, David J. Reinkensmeyer and Eugenio Guglielmelli

The field of rehabilitation robotics considers robotic systems that 1) provide therapy for persons seeking to recover their physical, social, communication, or cognitive function, and/or that 2) assist persons who have a chronic disability to accomplish activities of daily living. This chapter will discuss these two main domains and provide descriptions of the major achievements of the field over its short history and chart out the challenges to come. Specifically, after providing background information on demographics (Sect. 64.1.2) and history (Sect. 64.1.3) of the field, Sect. 64.2 describes physical therapy and exercise training robots, and Sect. 64.3 describes robotic aids for people with disabilities. Section 64.4 then presents recent advances in smart prostheses and orthoses that are related to rehabilitation robotics. Finally, Sect. 64.5 provides an overview of recent work in diagnosis and monitoring for rehabilitation as well as other health-care issues. The reader is referred to Chap. 73 for cognitive rehabilitation robotics and to Chap. 65 for robotic smart home technologies, which are often considered assistive technologies for persons with disabilities. At the conclusion of the present chapter, the reader will be familiar with the history of rehabilitation robotics and its primary accomplishments, and will understand the challenges the field may face in the future as it seeks to improve health care and the well being of persons with disabilities.

The MIME rtehabilitation-therapy robot

Author  Peter Lum,Machiel Van der Loos, Chuck Burgar

Video ID : 495

The 6-DOF MIME robot assisting the left arm in unilateral and bimanual modes. In the unilateral mode, the robot provides end-point tunnel guidance toward the target. In bimanual mode, movement of the right arm is measured with a 6-DOF digitizer, and the robot assists the left arm in performing mirror-image movements.

Chapter 32 — 3-D Vision for Navigation and Grasping

Danica Kragic and Kostas Daniilidis

In this chapter, we describe algorithms for three-dimensional (3-D) vision that help robots accomplish navigation and grasping. To model cameras, we start with the basics of perspective projection and distortion due to lenses. This projection from a 3-D world to a two-dimensional (2-D) image can be inverted only by using information from the world or multiple 2-D views. If we know the 3-D model of an object or the location of 3-D landmarks, we can solve the pose estimation problem from one view. When two views are available, we can compute the 3-D motion and triangulate to reconstruct the world up to a scale factor. When multiple views are given either as sparse viewpoints or a continuous incoming video, then the robot path can be computer and point tracks can yield a sparse 3-D representation of the world. In order to grasp objects, we can estimate 3-D pose of the end effector or 3-D coordinates of the graspable points on the object.

Google's Project Tango

Author  Google, Inc.

Video ID : 120

Google's Project Tango has been collaborating with robotics laboratories from around the world to synthesize the past decade of research and computer vision into the development of a new class of mobile devices. This video contains one of the first public announcements and presentations of a device that can be used for multiple robot-perception applications described in this chapter.

Chapter 53 — Multiple Mobile Robot Systems

Lynne E. Parker, Daniela Rus and Gaurav S. Sukhatme

Within the context of multiple mobile, and networked robot systems, this chapter explores the current state of the art. After a brief introduction, we first examine architectures for multirobot cooperation, exploring the alternative approaches that have been developed. Next, we explore communications issues and their impact on multirobot teams in Sect. 53.3, followed by a discussion of networked mobile robots in Sect. 53.4. Following this we discuss swarm robot systems in Sect. 53.5 and modular robot systems in Sect. 53.6. While swarm and modular systems typically assume large numbers of homogeneous robots, other types of multirobot systems include heterogeneous robots. We therefore next discuss heterogeneity in cooperative robot teams in Sect. 53.7. Once robot teams allow for individual heterogeneity, issues of task allocation become important; Sect. 53.8 therefore discusses common approaches to task allocation. Section 53.9 discusses the challenges of multirobot learning, and some representative approaches. We outline some of the typical application domains which serve as test beds for multirobot systems research in Sect. 53.10. Finally, we conclude in Sect. 53.11 with some summary remarks and suggestions for further reading.

Reconfigurable multi-agents with distributed sensing for robust mobile robots

Author  Robin Murphy

Video ID : 206

In marsupial teams, a mother robot carries one or more daughter robots. This video shows that a mother robot can opportunistically treat daughter robots as surrogate sensors in order to autonomously reconfigure herself to recover from sensor failures.

Chapter 69 — Physical Human-Robot Interaction

Sami Haddadin and Elizabeth Croft

Over the last two decades, the foundations for physical human–robot interaction (pHRI) have evolved from successful developments in mechatronics, control, and planning, leading toward safer lightweight robot designs and interaction control schemes that advance beyond the current capacities of existing high-payload and highprecision position-controlled industrial robots. Based on their ability to sense physical interaction, render compliant behavior along the robot structure, plan motions that respect human preferences, and generate interaction plans for collaboration and coaction with humans, these novel robots have opened up novel and unforeseen application domains, and have advanced the field of human safety in robotics.

This chapter gives an overview on the state of the art in pHRI as of the date of publication. First, the advances in human safety are outlined, addressing topics in human injury analysis in robotics and safety standards for pHRI. Then, the foundations of human-friendly robot design, including the development of lightweight and intrinsically flexible force/torque-controlled machines together with the required perception abilities for interaction are introduced. Subsequently, motionplanning techniques for human environments, including the domains of biomechanically safe, risk-metric-based, human-aware planning are covered. Finally, the rather recent problem of interaction planning is summarized, including the issues of collaborative action planning, the definition of the interaction planning problem, and an introduction to robot reflexes and reactive control architecture for pHRI.

Justin: A humanoid upper body system for two-handed manipulation experiments

Author  Christoph Borst, Christian Ott, Thomas Wimböck, Bernhard Brunner, Franziska Zacharias, Berthold Bäuml

Video ID : 626

This video presents a humanoid two-arm system developed as a research platform for studying dexterous two-handed manipulation. The system is based on the modular DLR-Lightweight-Robot-III and the DLR-Hand-II. Two arms and hands are combined with a 3-DOF movable torso and a visual system to form a complete humanoid upper body. The diversity of the system is demonstrated by showing the mechanical design, several control concepts, the application of rapid prototyping and hardware-in-the-loop (HIL) development, as well as two-handed manipulation experiments and the integration of path planning capabilities.

Chapter 23 — Biomimetic Robots

Kyu-Jin Cho and Robert Wood

Biomimetic robot designs attempt to translate biological principles into engineered systems, replacing more classical engineering solutions in order to achieve a function observed in the natural system. This chapter will focus on mechanism design for bio-inspired robots that replicate key principles from nature with novel engineering solutions. The challenges of biomimetic design include developing a deep understanding of the relevant natural system and translating this understanding into engineering design rules. This often entails the development of novel fabrication and actuation to realize the biomimetic design.

This chapter consists of four sections. In Sect. 23.1, we will define what biomimetic design entails, and contrast biomimetic robots with bio-inspired robots. In Sect. 23.2, we will discuss the fundamental components for developing a biomimetic robot. In Sect. 23.3, we will review detailed biomimetic designs that have been developed for canonical robot locomotion behaviors including flapping-wing flight, jumping, crawling, wall climbing, and swimming. In Sect. 23.4, we will discuss the enabling technologies for these biomimetic designs including material and fabrication.

GoQBot: Insanely fast robot caterpillar

Author  Huai-Ti Lin, Gary Leisk, Barry Trimmer

Video ID : 291

The GoQBot is a soft-bodied silicon rubber robot which uses a ballistic rolling technique powered by actuators made out of shape-memory alloy coils to move "crazy fast"; its push-off time is under 250 ms, and it spins at 300 rpm.

Undulatory gaits in a centipede millirobot

Author  Katie L. Hoffman, Robert J. Wood

Video ID : 407

This video shows performances of several gait patterns which are specified by leg-cycle frequency and phase difference between legs on each side in a centipede-inspired multi-legged robot.

Chapter 58 — Robotics in Hazardous Applications

James Trevelyan, William R. Hamel and Sung-Chul Kang

Robotics researchers have worked hard to realize a long-awaited vision: machines that can eliminate the need for people to work in hazardous environments. Chapter 60 is framed by the vision of disaster response: search and rescue robots carrying people from burning buildings or tunneling through collapsed rock falls to reach trapped miners. In this chapter we review tangible progress towards robots that perform routine work in places too dangerous for humans. Researchers still have many challenges ahead of them but there has been remarkable progress in some areas. Hazardous environments present special challenges for the accomplishment of desired tasks depending on the nature and magnitude of the hazards. Hazards may be present in the form of radiation, toxic contamination, falling objects or potential explosions. Technology that specialized engineering companies can develop and sell without active help from researchers marks the frontier of commercial feasibility. Just inside this border lie teleoperated robots for explosive ordnance disposal (EOD) and for underwater engineering work. Even with the typical tenfold disadvantage in manipulation performance imposed by the limits of today’s telepresence and teleoperation technology, in terms of human dexterity and speed, robots often can offer a more cost-effective solution. However, most routine applications in hazardous environments still lie far beyond the feasibility frontier. Fire fighting, remediating nuclear contamination, reactor decommissioning, tunneling, underwater engineering, underground mining and clearance of landmines and unexploded ordnance still present many unsolved problems.

IED hunters

Author  James P. Trevelyan

Video ID : 572

The video shows the work of route-clearance teams in Afghanistan.   This video has been included because researchers can see plenty of examples of realistic field conditions under which explosive-ordnance clearance is being done in Afghanistan. It is essential for researchers to have an accurate appreciation of the real field conditions before considering expensive research projects. It is also essential that researchers understand how easily insurgent forces can adapt and defeat technological solutions that have cost tens of millions of dollars to develop. Read the caption below carefully and then watch the video with this in mind. Better-quality blast-protected vehicles provide the teams with more confidence to handle challenging tasks. You will also see that improvised explosive devices (IEDs) used by insurgents are typically made from the unexploded ordnance (UXO) which the demining teams are trying to remove. Between 15% (typical failure rate for high quality US-made ammunition) and 70% (old Russian-designed ammunition) fail to explode when used.   These UXOs lie in the ground in a, at best, semi-stable state, so some easily exploded accidentally at times. Insurgents collect and attempt to disarm them, then set them up with remotely operated or vehicle-triggered detonation fuses. That is why the demining teams came to be seen as legitimate targets by insurgents, because they were removing the explosive devices the insurgency needed to fight people who they regarded as legitimate enemies. Although not explicitly acknowledged in the commentary, this video also demonstrates one of the many methods used by insurgents to adapt their techniques to defeat the highly advanced technologies available to the ISAF teams. By laying multiple devices in different locations, using different triggering devices and different deployment methods, the insurgents soon learned what the ISAF teams could and could not detect.   Every blast indicated a device that was not detected in advance by the ISAF team. Every device removed by the team indicated a device that was detected. In this way, the insurgents rapidly learned how to deploy undetectable devices that maximized their destructive power.