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Chapter 80 — Roboethics: Social and Ethical Implications

Gianmarco Veruggio, Fiorella Operto and George Bekey

This chapter outlines the main developments of roboethics 9 years after a worldwide debate on the subject – that is, the applied ethics about ethical, legal, and societal aspects of robotics – opened up. Today, roboethics not only counts several thousands of voices on the Web, but is the issue of important literature relating to almost all robotics applications, and of hundreds of rich projects, workshops, and conferences. This increasing interest and sometimes even fierce debate expresses the perception and need of scientists, manufacturers, and users of professional guidelines and ethical indications about robotics in society.

Some of the issues presented in the chapter are well known to engineers, and less known or unknown to scholars of humanities, and vice versa. However, because the subject is transversal to many disciplines, complex, articulated, and often misrepresented, some of the fundamental concepts relating to ethics in science and technology are recalled and clarified.

A detailed taxonomy of sensitive areas is presented. It is based on a study of several years and referred to by scientists and scholars, the result of which is the Euron Roboethics Roadmap. This taxonomy identifies themost evident/urgent/sensitive ethical problems in the main applicative fields of robotics, leaving more in-depth research to further studies.

Roboethics: Military robotics

Author  Fiorella Operto

Video ID : 775

Ethical, legal and societal issues in military robotics. The so-called field of military robotics comprises all the devices resulting from the development of the traditional systems by robotics technology: Integrated defense systems; and A.I. systems for intelligence and surveillance controlling weapons and aircraft capabilities. Unmanned ground vehicles (UGVs), or autonomous tanks: Armored vehicles carrying weapons and/or tactical payloads, intelligent bombs and missiles. UAVs (unmanned aerial vehicles): also referred to as autonomous flying vehicles (AFVs) or drones, unmanned spy planes and remotely piloted bombers. ASV (autonomous surface vessels) and patrol boats. AUVs (autonomous underwater vehicles): Intelligent torpedoes and autonomous submarines. In this field, the main problems could arise from: inadequate management of the unstructured complexity of a hostile scenario; the unpredictability of machine behavior; the increased risk of starting a video-game-like war, due to the decreased perception of its deadly effects; unpredictable side-effects on civilian populations; human-in-control hierarchy and robot’s transparency; psychological issues of humans in robotized environments (mixed teams); accountability and responsibility gap; the assignment of liability for misbehaviors or crimes. Collateral damages: Despite the increasing success of this technology, military hierarchies feel concerned about the potential dangers. Drones can accidentally fall and possibly damage humans and objects. Daily news report about unintended injury or death of innocent non-combatants (usually known as “collateral damage”) from war theaters. Potential friendly-fire casualties in crowded battlefield or due to enemy’s tracking/hijacking.

Chapter 35 — Multisensor Data Fusion

Hugh Durrant-Whyte and Thomas C. Henderson

Multisensor data fusion is the process of combining observations from a number of different sensors to provide a robust and complete description of an environment or process of interest. Data fusion finds wide application in many areas of robotics such as object recognition, environment mapping, and localization.

This chapter has three parts: methods, architectures, and applications. Most current data fusion methods employ probabilistic descriptions of observations and processes and use Bayes’ rule to combine this information. This chapter surveys the main probabilistic modeling and fusion techniques including grid-based models, Kalman filtering, and sequential Monte Carlo techniques. This chapter also briefly reviews a number of nonprobabilistic data fusion methods. Data fusion systems are often complex combinations of sensor devices, processing, and fusion algorithms. This chapter provides an overview of key principles in data fusion architectures from both a hardware and algorithmic viewpoint. The applications of data fusion are pervasive in robotics and underly the core problem of sensing, estimation, and perception. We highlight two example applications that bring out these features. The first describes a navigation or self-tracking application for an autonomous vehicle. The second describes an application in mapping and environment modeling.

The essential algorithmic tools of data fusion are reasonably well established. However, the development and use of these tools in realistic robotics applications is still developing.

AnnieWay

Author  Thomas C. Henderson

Video ID : 132

This is a video showing the multisensor autonomous vehicle merging into traffic.

Chapter 72 — Social Robotics

Cynthia Breazeal, Kerstin Dautenhahn and Takayuki Kanda

This chapter surveys some of the principal research trends in Social Robotics and its application to human–robot interaction (HRI). Social (or Sociable) robots are designed to interact with people in a natural, interpersonal manner – often to achieve positive outcomes in diverse applications such as education, health, quality of life, entertainment, communication, and tasks requiring collaborative teamwork. The long-term goal of creating social robots that are competent and capable partners for people is quite a challenging task. They will need to be able to communicate naturally with people using both verbal and nonverbal signals. They will need to engage us not only on a cognitive level, but on an emotional level as well in order to provide effective social and task-related support to people. They will need a wide range of socialcognitive skills and a theory of other minds to understand human behavior, and to be intuitively understood by people. A deep understanding of human intelligence and behavior across multiple dimensions (i. e., cognitive, affective, physical, social, etc.) is necessary in order to design robots that can successfully play a beneficial role in the daily lives of people. This requires a multidisciplinary approach where the design of social robot technologies and methodologies are informed by robotics, artificial intelligence, psychology, neuroscience, human factors, design, anthropology, and more.

Social learning applied to task execution

Author  Cynthia Breazeal

Video ID : 562

This is a video demonstration of the Leonardo robot integrating learning via tutelage, self motivated learning and preference learning to perform a tangram-like task. First the robot learns a policy for how to operate a remote-control box to reveal key shapes needed for the next task, integrating self-motivated exploration with tutelage. The human can shape what the robot learns through a variety of social means. Once Leo has learned a policy, the robot begins the tangram task, which is to make a sailboat figure out of the colored blocks on the virtual workspace. During this interaction, the person has a preference for which block colors to use (yellow and blue), which he conveys through nonverbal means. The robot learns this preference rule from observing these nonverbal cues. During the task, the robot needs blocks of a certain shape and color and which are not readily available on the workspace, but can be accessed by operating the remote-control box to reveal those shapes. Leo evokes those recently learned policies to access those shapes to achieve the goal of making the sailboat figure.

Chapter 23 — Biomimetic Robots

Kyu-Jin Cho and Robert Wood

Biomimetic robot designs attempt to translate biological principles into engineered systems, replacing more classical engineering solutions in order to achieve a function observed in the natural system. This chapter will focus on mechanism design for bio-inspired robots that replicate key principles from nature with novel engineering solutions. The challenges of biomimetic design include developing a deep understanding of the relevant natural system and translating this understanding into engineering design rules. This often entails the development of novel fabrication and actuation to realize the biomimetic design.

This chapter consists of four sections. In Sect. 23.1, we will define what biomimetic design entails, and contrast biomimetic robots with bio-inspired robots. In Sect. 23.2, we will discuss the fundamental components for developing a biomimetic robot. In Sect. 23.3, we will review detailed biomimetic designs that have been developed for canonical robot locomotion behaviors including flapping-wing flight, jumping, crawling, wall climbing, and swimming. In Sect. 23.4, we will discuss the enabling technologies for these biomimetic designs including material and fabrication.

Dynamic surface grasping with directional adhesion

Author  Elliot W. Hawkes, David L. Christensen, Eric V. Eason, Matthew A. Estrada, Matthew Heverly, Evan Hilgemann, Hao Jiang, Morgan T. Pope, Aaron Parness, Mark R. Cutkosky

Video ID : 413

This video shows applications for perching UAVs and grasping space junk.

Chapter 62 — Intelligent Vehicles

Alberto Broggi, Alex Zelinsky, Ümit Özgüner and Christian Laugier

This chapter describes the emerging robotics application field of intelligent vehicles – motor vehicles that have autonomous functions and capabilities. The chapter is organized as follows. Section 62.1 provides a motivation for why the development of intelligent vehicles is important, a brief history of the field, and the potential benefits of the technology. Section 62.2 describes the technologies that enable intelligent vehicles to sense vehicle, environment, and driver state, work with digital maps and satellite navigation, and communicate with intelligent transportation infrastructure. Section 62.3 describes the challenges and solutions associated with road scene understanding – a key capability for all intelligent vehicles. Section 62.4 describes advanced driver assistance systems, which use the robotics and sensing technologies described earlier to create new safety and convenience systems for motor vehicles, such as collision avoidance, lane keeping, and parking assistance. Section 62.5 describes driver monitoring technologies that are being developed to mitigate driver fatigue, inattention, and impairment. Section 62.6 describes fully autonomous intelligent vehicles systems that have been developed and deployed. The chapter is concluded in Sect. 62.7 with a discussion of future prospects, while Sect. 62.8 provides references to further reading and additional resources.

Pedestrian detection

Author  Alberto Broggi, Alexander Zelinsky, Ümit Ozgüner, Christian Laugier

Video ID : 839

This video demonstrates pedestrian detection using stereo vision to achieve robustness.

Chapter 72 — Social Robotics

Cynthia Breazeal, Kerstin Dautenhahn and Takayuki Kanda

This chapter surveys some of the principal research trends in Social Robotics and its application to human–robot interaction (HRI). Social (or Sociable) robots are designed to interact with people in a natural, interpersonal manner – often to achieve positive outcomes in diverse applications such as education, health, quality of life, entertainment, communication, and tasks requiring collaborative teamwork. The long-term goal of creating social robots that are competent and capable partners for people is quite a challenging task. They will need to be able to communicate naturally with people using both verbal and nonverbal signals. They will need to engage us not only on a cognitive level, but on an emotional level as well in order to provide effective social and task-related support to people. They will need a wide range of socialcognitive skills and a theory of other minds to understand human behavior, and to be intuitively understood by people. A deep understanding of human intelligence and behavior across multiple dimensions (i. e., cognitive, affective, physical, social, etc.) is necessary in order to design robots that can successfully play a beneficial role in the daily lives of people. This requires a multidisciplinary approach where the design of social robot technologies and methodologies are informed by robotics, artificial intelligence, psychology, neuroscience, human factors, design, anthropology, and more.

Playing triadic games with KASPAR

Author  Kerstin Dautenhahn

Video ID : 220

The video illustrates (using researchers taking the roles of children) the system developed by Joshua Wainer as part of his PhD research at University of Hertfordshire. In this study, KASPAR was developed to fully autonomously play games with pairs of children with autism. The robot provides encouragement, motivation and feedback, and 'joins in the game'. The system was evaluated in long-term studies with children with autism (J. Wainer et al. 2014). Results show that KASPAR encourages collaborative skills in children with autism.

Chapter 69 — Physical Human-Robot Interaction

Sami Haddadin and Elizabeth Croft

Over the last two decades, the foundations for physical human–robot interaction (pHRI) have evolved from successful developments in mechatronics, control, and planning, leading toward safer lightweight robot designs and interaction control schemes that advance beyond the current capacities of existing high-payload and highprecision position-controlled industrial robots. Based on their ability to sense physical interaction, render compliant behavior along the robot structure, plan motions that respect human preferences, and generate interaction plans for collaboration and coaction with humans, these novel robots have opened up novel and unforeseen application domains, and have advanced the field of human safety in robotics.

This chapter gives an overview on the state of the art in pHRI as of the date of publication. First, the advances in human safety are outlined, addressing topics in human injury analysis in robotics and safety standards for pHRI. Then, the foundations of human-friendly robot design, including the development of lightweight and intrinsically flexible force/torque-controlled machines together with the required perception abilities for interaction are introduced. Subsequently, motionplanning techniques for human environments, including the domains of biomechanically safe, risk-metric-based, human-aware planning are covered. Finally, the rather recent problem of interaction planning is summarized, including the issues of collaborative action planning, the definition of the interaction planning problem, and an introduction to robot reflexes and reactive control architecture for pHRI.

Torque control for teaching peg-in-hole via physical human-robot interaction

Author  Alin-Albu Schäffer

Video ID : 627

Teaching by demonstration is a typical application for impedance controllers. A practical demonstration was given with the task of teaching for automatic insertion of a piston into a motor block. Teaching is realized by guiding the robot with the human hand. It was initially known that the axes of the holes in the motor block were vertically oriented. In the teaching phase, high stiffness components for the orientations were commanded (150 Nm/rad), while the translational stiffness was set to zero. This allowed only translational movements to be demonstrated by the human operator. In the second phase, the taught trajectory has been automatically reproduced by the robot. In this phase, high values were assigned for the translational stiffness (3000 N/m), while the stiffness for the rotations was low (60 Nm/rad). This enabled the robot to compensate for the remaining position errors. For two pistons, the total time for the assembly was 6 s. In this experiment, the assembly was executed automatically four-times faster than by the human operator holding the robot as an input device in the teaching phase (24 s), while the free-hand execution of the task by a human requires about 4 s.

Chapter 45 — World Modeling

Wolfram Burgard, Martial Hebert and Maren Bennewitz

In this chapter we describe popular ways to represent the environment of a mobile robot. For indoor environments, which are often stored using two-dimensional representations, we discuss occupancy grids, line maps, topologicalmaps, and landmark-based representations. Each of these techniques has its own advantages and disadvantages. Whilst occupancy grid maps allow for quick access and can efficiently be updated, line maps are more compact. Also landmark-basedmaps can efficiently be updated and maintained, however, they do not readily support navigation tasks such as path planning like topological representations do.

Additionally, we discuss approaches suited for outdoor terrain modeling. In outdoor environments, the flat-surface assumption underling many mapping techniques for indoor environments is no longer valid. A very popular approach in this context are elevation and variants maps, which store the surface of the terrain over a regularly spaced grid. Alternatives to such maps are point clouds, meshes, or three-dimensional grids, which provide a greater flexibility but have higher storage demands.

Service-robot navigation in urban environments

Author  Christian Siagian

Video ID : 270

This video presents the navigation system of the Beobot service robot of the iLab, University of Southern California (USC). Beobot's task is to fulfill services in urban-like environments, especially those involving long-range travel. The robot uses a topological map for global localization based on acquired images.

Chapter 69 — Physical Human-Robot Interaction

Sami Haddadin and Elizabeth Croft

Over the last two decades, the foundations for physical human–robot interaction (pHRI) have evolved from successful developments in mechatronics, control, and planning, leading toward safer lightweight robot designs and interaction control schemes that advance beyond the current capacities of existing high-payload and highprecision position-controlled industrial robots. Based on their ability to sense physical interaction, render compliant behavior along the robot structure, plan motions that respect human preferences, and generate interaction plans for collaboration and coaction with humans, these novel robots have opened up novel and unforeseen application domains, and have advanced the field of human safety in robotics.

This chapter gives an overview on the state of the art in pHRI as of the date of publication. First, the advances in human safety are outlined, addressing topics in human injury analysis in robotics and safety standards for pHRI. Then, the foundations of human-friendly robot design, including the development of lightweight and intrinsically flexible force/torque-controlled machines together with the required perception abilities for interaction are introduced. Subsequently, motionplanning techniques for human environments, including the domains of biomechanically safe, risk-metric-based, human-aware planning are covered. Finally, the rather recent problem of interaction planning is summarized, including the issues of collaborative action planning, the definition of the interaction planning problem, and an introduction to robot reflexes and reactive control architecture for pHRI.

Smart Fur

Author  Anna Flagg, Karon MacLean

Video ID : 615

The video shows a smart-fur prototype as a new type of low-cost, low-tech touch sensor built with conductive fur, and suitable for physical and social/affective robot interaction.

Chapter 76 — Evolutionary Robotics

Stefano Nolfi, Josh Bongard, Phil Husbands and Dario Floreano

Evolutionary Robotics is a method for automatically generating artificial brains and morphologies of autonomous robots. This approach is useful both for investigating the design space of robotic applications and for testing scientific hypotheses of biological mechanisms and processes. In this chapter we provide an overview of methods and results of Evolutionary Robotics with robots of different shapes, dimensions, and operation features. We consider both simulated and physical robots with special consideration to the transfer between the two worlds.

A swarm-bot of eight robots displaying coordinated motion

Author  Stefano Nolfi, Gianluca Baldassarre, Vito Trianni, Francesco Mondada, Marco Dorigo

Video ID : 115

Each robot is provided with an independent neural controller which determines the desired speed of the two wheels on the basis of the traction force caused by the movements of the other robots. The evolved robots are able to display coordinated-motion capability, independent from the way in which they are assembled, as well as to coordinate in carrying heavy objects.