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Chapter 56 — Robotics in Agriculture and Forestry

Marcel Bergerman, John Billingsley, John Reid and Eldert van Henten

Robotics for agriculture and forestry (A&F) represents the ultimate application of one of our society’s latest and most advanced innovations to its most ancient and important industries. Over the course of history, mechanization and automation increased crop output several orders of magnitude, enabling a geometric growth in population and an increase in quality of life across the globe. Rapid population growth and rising incomes in developing countries, however, require ever larger amounts of A&F output. This chapter addresses robotics for A&F in the form of case studies where robotics is being successfully applied to solve well-identified problems. With respect to plant crops, the focus is on the in-field or in-farm tasks necessary to guarantee a quality crop and, generally speaking, end at harvest time. In the livestock domain, the focus is on breeding and nurturing, exploiting, harvesting, and slaughtering and processing. The chapter is organized in four main sections. The first one explains the scope, in particular, what aspects of robotics for A&F are dealt with in the chapter. The second one discusses the challenges and opportunities associated with the application of robotics to A&F. The third section is the core of the chapter, presenting twenty case studies that showcase (mostly) mature applications of robotics in various agricultural and forestry domains. The case studies are not meant to be comprehensive but instead to give the reader a general overview of how robotics has been applied to A&F in the last 10 years. The fourth section concludes the chapter with a discussion on specific improvements to current technology and paths to commercialization.

The Intelligent Autonomous Weeder

Author  Tijmen Bakker, Kees Van Asselt, Jan Bontsema, Joachim Müller, Gerrit van Straten

Video ID : 310

The Intelligent Autonomous Weeder is a four-wheel, steered, four-wheel-drive, autonomous platform which can be used for autonomous weeding operations in arable farming. An RTK DGPS system is used for navigation. The control architecture is based on a hybrid deliberative and behavior-based reactive approach.

Chapter 72 — Social Robotics

Cynthia Breazeal, Kerstin Dautenhahn and Takayuki Kanda

This chapter surveys some of the principal research trends in Social Robotics and its application to human–robot interaction (HRI). Social (or Sociable) robots are designed to interact with people in a natural, interpersonal manner – often to achieve positive outcomes in diverse applications such as education, health, quality of life, entertainment, communication, and tasks requiring collaborative teamwork. The long-term goal of creating social robots that are competent and capable partners for people is quite a challenging task. They will need to be able to communicate naturally with people using both verbal and nonverbal signals. They will need to engage us not only on a cognitive level, but on an emotional level as well in order to provide effective social and task-related support to people. They will need a wide range of socialcognitive skills and a theory of other minds to understand human behavior, and to be intuitively understood by people. A deep understanding of human intelligence and behavior across multiple dimensions (i. e., cognitive, affective, physical, social, etc.) is necessary in order to design robots that can successfully play a beneficial role in the daily lives of people. This requires a multidisciplinary approach where the design of social robot technologies and methodologies are informed by robotics, artificial intelligence, psychology, neuroscience, human factors, design, anthropology, and more.

Influence of response time

Author  Takayuki Kanda

Video ID : 806

This video illustrates the importance of response time in interactions with a social robot. In the first part of the study, it was revealed that it is hard to wait for more than two seconds. In the second part of the study, a technique to use a "conversational filler" is developed, which moderates the frustrations of waiting too long.

Chapter 18 — Parallel Mechanisms

Jean-Pierre Merlet, Clément Gosselin and Tian Huang

This chapter presents an introduction to the kinematics and dynamics of parallel mechanisms, also referred to as parallel robots. As opposed to classical serial manipulators, the kinematic architecture of parallel robots includes closed-loop kinematic chains. As a consequence, their analysis differs considerably from that of their serial counterparts. This chapter aims at presenting the fundamental formulations and techniques used in their analysis.

6-DOF cable-suspended robot

Author  Clément Gosselin

Video ID : 44

This video demonstrates a 6-DOF cable-suspended robot acting in a large workspace to scan artefacts. References: 1. C. Gosselin, S. Bouchard: A gravity-powered mechanism for extending the workspace of a cable-driven parallel mechanism: Application to the appearance modeling of objects, Int. J. Autom. Technol. 4(4), 372-379 (2010); 2. J.D. Deschênes, P. Lambert, S. Perreault, N. Martel-Brisson, N. Zoso, A. Zaccarin, P. Hébert, S. Bouchard, C. Gosselin: A cable-driven parallel mechanism for capturing object appearance from multiple viewpoints, Proc. 6th Int. Conf. 3-D Digital Imaging and Modeling, Montréal (2007)

Chapter 23 — Biomimetic Robots

Kyu-Jin Cho and Robert Wood

Biomimetic robot designs attempt to translate biological principles into engineered systems, replacing more classical engineering solutions in order to achieve a function observed in the natural system. This chapter will focus on mechanism design for bio-inspired robots that replicate key principles from nature with novel engineering solutions. The challenges of biomimetic design include developing a deep understanding of the relevant natural system and translating this understanding into engineering design rules. This often entails the development of novel fabrication and actuation to realize the biomimetic design.

This chapter consists of four sections. In Sect. 23.1, we will define what biomimetic design entails, and contrast biomimetic robots with bio-inspired robots. In Sect. 23.2, we will discuss the fundamental components for developing a biomimetic robot. In Sect. 23.3, we will review detailed biomimetic designs that have been developed for canonical robot locomotion behaviors including flapping-wing flight, jumping, crawling, wall climbing, and swimming. In Sect. 23.4, we will discuss the enabling technologies for these biomimetic designs including material and fabrication.

Biologically-inspired climbing with a hexapedal robot

Author  Matthew J. Spenko, Galen C. Haynes, Jeffrey A. Saunders, Mark R. Cutkosky, Alfred A. Rizzi, Robert J. Full, Daniel E. Koditschek

Video ID : 390

A climbing robot that grasps the microtexture of the surface using special feet and special motions. The development team includes researchers from U Penn, Stanford, Berkeley, Carnegie Mellon and Boston Dynamics.

Chapter 69 — Physical Human-Robot Interaction

Sami Haddadin and Elizabeth Croft

Over the last two decades, the foundations for physical human–robot interaction (pHRI) have evolved from successful developments in mechatronics, control, and planning, leading toward safer lightweight robot designs and interaction control schemes that advance beyond the current capacities of existing high-payload and highprecision position-controlled industrial robots. Based on their ability to sense physical interaction, render compliant behavior along the robot structure, plan motions that respect human preferences, and generate interaction plans for collaboration and coaction with humans, these novel robots have opened up novel and unforeseen application domains, and have advanced the field of human safety in robotics.

This chapter gives an overview on the state of the art in pHRI as of the date of publication. First, the advances in human safety are outlined, addressing topics in human injury analysis in robotics and safety standards for pHRI. Then, the foundations of human-friendly robot design, including the development of lightweight and intrinsically flexible force/torque-controlled machines together with the required perception abilities for interaction are introduced. Subsequently, motionplanning techniques for human environments, including the domains of biomechanically safe, risk-metric-based, human-aware planning are covered. Finally, the rather recent problem of interaction planning is summarized, including the issues of collaborative action planning, the definition of the interaction planning problem, and an introduction to robot reflexes and reactive control architecture for pHRI.

An assistive, decision-and-control architecture for force-sensitive, hand–arm systems driven by human–machine interfaces (MM4)

Author  Jörn Vogel, Sami Haddadin, John D. Simeral, Daniel Bacher , Beata Jarosiewicz, Leigh R. Hochberg, John P. Donoghue, Patrick van der Smagt

Video ID : 622

The video shows a 2-D drinking demonstration using the Braingate2 neural interface. The robot is controlled through a multipriority Cartesian impedance controller and its behavior is extended with collision detection and reflex reaction. Furthermore, virtual workspaces are added to ensure safety. On top of this, a decision-and-control architecture which uses sensory information available from the robotic system to evaluate the current state of task execution, is employed. During the task, the full functionality of skills currently available in a skill library of the robotic systems is used.

Chapter 76 — Evolutionary Robotics

Stefano Nolfi, Josh Bongard, Phil Husbands and Dario Floreano

Evolutionary Robotics is a method for automatically generating artificial brains and morphologies of autonomous robots. This approach is useful both for investigating the design space of robotic applications and for testing scientific hypotheses of biological mechanisms and processes. In this chapter we provide an overview of methods and results of Evolutionary Robotics with robots of different shapes, dimensions, and operation features. We consider both simulated and physical robots with special consideration to the transfer between the two worlds.

Exploration and homing for battery recharge

Author  Dario Floreano

Video ID : 118

Evolved Khepera robot performing exploration and homing for battery recharge. The robot enters the recharging area approximately 2 s before full-battery discharge.

Chapter 13 — Behavior-Based Systems

François Michaud and Monica Nicolescu

Nature is filled with examples of autonomous creatures capable of dealing with the diversity, unpredictability, and rapidly changing conditions of the real world. Such creatures must make decisions and take actions based on incomplete perception, time constraints, limited knowledge about the world, cognition, reasoning and physical capabilities, in uncontrolled conditions and with very limited cues about the intent of others. Consequently, one way of evaluating intelligence is based on the creature’s ability to make the most of what it has available to handle the complexities of the real world. The main objective of this chapter is to explain behavior-based systems and their use in autonomous control problems and applications. The chapter is organized as follows. Section 13.1 overviews robot control, introducing behavior-based systems in relation to other established approaches to robot control. Section 13.2 follows by outlining the basic principles of behavior-based systems that make them distinct from other types of robot control architectures. The concept of basis behaviors, the means of modularizing behavior-based systems, is presented in Sect. 13.3. Section 13.4 describes how behaviors are used as building blocks for creating representations for use by behavior-based systems, enabling the robot to reason about the world and about itself in that world. Section 13.5 presents several different classes of learning methods for behavior-based systems, validated on single-robot and multirobot systems. Section 13.6 provides an overview of various robotics problems and application domains that have successfully been addressed or are currently being studied with behavior-based control. Finally, Sect. 13.7 concludes the chapter.

Using ROS4iOS

Author  François Michaud

Video ID : 419

Demonstration of the integration, using HBBA (hybrid behaviour-based architecture), of navigation, remote localization, speaker identification, speech recognition and teleoperation. The scenario employs the ROS4iOS to provide remote perceptual capabilities for visual location, speech and speaker recognition. Reference: F. Ferland, R. Chauvin, D. Létourneau, F. Michaud: Hello robot, can you come here? Using ROS4iOS to provide remote perceptual capabilities for visual location, speech and speaker recognition, Proc. Int. ACM/IEEE Conf. Human-Robot Interaction (2014), p. 101

Chapter 23 — Biomimetic Robots

Kyu-Jin Cho and Robert Wood

Biomimetic robot designs attempt to translate biological principles into engineered systems, replacing more classical engineering solutions in order to achieve a function observed in the natural system. This chapter will focus on mechanism design for bio-inspired robots that replicate key principles from nature with novel engineering solutions. The challenges of biomimetic design include developing a deep understanding of the relevant natural system and translating this understanding into engineering design rules. This often entails the development of novel fabrication and actuation to realize the biomimetic design.

This chapter consists of four sections. In Sect. 23.1, we will define what biomimetic design entails, and contrast biomimetic robots with bio-inspired robots. In Sect. 23.2, we will discuss the fundamental components for developing a biomimetic robot. In Sect. 23.3, we will review detailed biomimetic designs that have been developed for canonical robot locomotion behaviors including flapping-wing flight, jumping, crawling, wall climbing, and swimming. In Sect. 23.4, we will discuss the enabling technologies for these biomimetic designs including material and fabrication.

VelociRoACH

Author  Duncan W. Haldane, Kevin C. Peterson, Fernando L. Garcia Bermudez, Ronald S. Fearing

Video ID : 408

UC Berkeley's miniature robot VelociRoACH. It is the latest version of the RoACH series which can run at extremely higher speeds relative to previous versions.

Chapter 8 — Motion Control

Wan Kyun Chung, Li-Chen Fu and Torsten Kröger

This chapter will focus on the motion control of robotic rigid manipulators. In other words, this chapter does not treat themotion control ofmobile robots, flexible manipulators, and manipulators with elastic joints. The main challenge in the motion control problem of rigid manipulators is the complexity of their dynamics and uncertainties. The former results from nonlinearity and coupling in the robot manipulators. The latter is twofold: structured and unstructured. Structured uncertainty means imprecise knowledge of the dynamic parameters and will be touched upon in this chapter, whereas unstructured uncertainty results from joint and link flexibility, actuator dynamics, friction, sensor noise, and unknown environment dynamics, and will be treated in other chapters. In this chapter, we begin with an introduction to motion control of robot manipulators from a fundamental viewpoint, followed by a survey and brief review of the relevant advanced materials. Specifically, the dynamic model and useful properties of robot manipulators are recalled in Sect. 8.1. The joint and operational space control approaches, two different viewpoints on control of robot manipulators, are compared in Sect. 8.2. Independent joint control and proportional– integral–derivative (PID) control, widely adopted in the field of industrial robots, are presented in Sects. 8.3 and 8.4, respectively. Tracking control, based on feedback linearization, is introduced in Sect. 8.5. The computed-torque control and its variants are described in Sect. 8.6. Adaptive control is introduced in Sect. 8.7 to solve the problem of structural uncertainty, whereas the optimality and robustness issues are covered in Sect. 8.8. To compute suitable set point signals as input values for these motion controllers, Sect. 8.9 introduces reference trajectory planning concepts. Since most controllers of robotmanipulators are implemented by using microprocessors, the issues of digital implementation are discussed in Sect. 8.10. Finally, learning control, one popular approach to intelligent control, is illustrated in Sect. 8.11.

Different jerk limits of robot-arm trajectories

Author  Torsten Kröger

Video ID : 760

This video displays the motions of a 6-DOF industrial- robot arm controlled in joint space. The first reference trajectory is not jerk-limited. The second trajectory features a joint jerk limit of 400 deg/s^3 for all six joints, and the third trajectory has a jerk limit of 20 deg/s^3 for all robot joints.

Chapter 79 — Robotics for Education

David P. Miller and Illah Nourbakhsh

Educational robotics programs have become popular in most developed countries and are becoming more and more prevalent in the developing world as well. Robotics is used to teach problem solving, programming, design, physics, math and even music and art to students at all levels of their education. This chapter provides an overview of some of the major robotics programs along with the robot platforms and the programming environments commonly used. Like robot systems used in research, there is a constant development and upgrade of hardware and software – so this chapter provides a snapshot of the technologies being used at this time. The chapter concludes with a review of the assessment strategies that can be used to determine if a particular robotics program is benefitting students in the intended ways.

Autonomous aerial-vehicle, carrier-landing contest (2001)

Author  KIPR

Video ID : 633

KIPR's first aerial robot contest featuring several middle and high schools from Oklahoma and neighboring states. It was held at the University of Oklahoma's Rawl Engineering Practice Facility. Teams used AR drones and KIPR's CBC2 controller to program the drone and have the drone react autonomously. No human control was used. Four very different approaches are shown to the event, in which the teams programmed their robots to totry land on a moving platform.